

The final encounter with Ganon, in which Link slashed at his skull, also sprayed red blood in the original and green blood in the 3DS version. In the 3DS version, this was changed to green blood.

After defeating him at the top of his tower, he'd cough up a large amount of blood and spit it all over. Part of what gave Ocarina of Time more graphical grit than other Zelda titles was the use of red blood during the Ganondorf boss fight. Related: Why Link Was Locked Away In The Legend of Zelda: Ocarina of Time It was relatively common at the time for games to be more realistic and intense rather than cartoony, since 3D graphics finally let games start to accurately portray what their artists intended. Many gamers at the time also felt colorful and cartoony graphics made games look childish, and Zelda ultimately followed the trends during the N64 era. Because of this, Zelda didn't have its own true aesthetic style yet. Ocarina of Time was only the fifth game in the Zelda franchise, and it was the first to make the transition to 3D.
